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The Grenade Launcher fires grenades that can bounce around corners and explode after a short delay. This weapon is represented in Tribes: Ascend by the Spinfusors. The firing rate is moderate and the disks themselves move at medium speed, thus shots need to be well-aimed to hit players at a distance. The disks fire in a straight line making this a good dueling weapon. It fires energized disks over long distances that explode on impact. The Disk Launcher (called the Spinfusor from Tribes 2 onward) is the staple weapon of the Tribes series. This weapon is represented in Tribes: Ascend by the Plasma Gun and Plasma Cannon. In Tribes 2 the Plasma Gun cannot be fired underwater. The weapon also deals moderate splash damage within a small radius. The firing rate of the Plasma Gun is decent however, and it's DPS makes it the best for taking out indoor turrets found on many Tribes maps. These bursts are fairly slow moving and disperse at a distance, making this weapon better suited for indoor battles. The Plasma Gun fires bursts of plasma over moderate distances. This weapon is represented in Tribes: Ascend by the Chain Gun. Because of this, the Chaingun is often used to engage enemies who are jetpacking above the player. The spread of the fletchets widens the longer the Chaingun continues to fire. Once it spun-up the weapon fires in a spread making it difficult to aim reliably. This weapon has a brief spin-up time before firing. This weapon is represented in Tribes: Ascend by the Nova Blaster.Īlthough the individual fletchetes fired by the Chaingun do even less damage than the blaster, the firing rate more than makes up for it. In Tribes 2 the Blaster's shots bounce off surfaces. The biggest downside to this weapon is that it drains energy that the player could otherwise use for jetpacking.
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This burst does a small amount of damage. It fires a red burst of energy that draws on the players energy pool. The Blaster is generally considered to be the weakest weapon in Tribes.